


Its not like the first skyrim enb where I suddenly saw a different, way more beautiful program after installation, but it looks good so far. Im running now since 30 minutes, not sure if its worth it. The moment I started directly out of the directory hook64 setup was populated (default: tick on enable low quality models, strange). If I dragged the file to my desktop, started, the hook64 setup showed nothing. Different to the youtube installation manual, it only worked for me if I started the hook64.exe directly with the filebrowser. There you have to copy the files like in the youtube file.Īnd now the part which costed me 20 minutes. installationharddrive/steam/steamapps/common/Zenimax Online/The Elder Scrolls Online/game/client/*.* That means you have to move the files to the installationdirectory of the game. Im a steam user and my steam library is not the c: harddrive. Solution: Full screen breaks DOF, change to Windowed Fullscreen. Solution: Check d3d11.ini and dxgi.ini if the paths are set correctly for you game and shader folder.Ĥ) DoF doesn't work (or everything is caught in DoF?) Now under user interface check show Time/FPS. Solution: Shift+F2 then click Settings, then change Input Processing to "Block input when cursor is on overlay". I'm aware of the black texture issue and am looking to fix it if possible.ġ) Reshade doesn't render unless GUI is active. This is still a WIP so please take screenshots and report any problems that occur. As well as the preset being specifically developed for extended view distance. We can now achieve things like DOF in ESO which was huge for me. However this reshade version has been developed along side some really neat shaders. ESO however is aware of reshade and hook64 hence you cannot exploit the game with it anymore nor is it against their rules.įor those of you who are familiar with SweetFX you may have seen other presets. In the public reshade there is a netcode to disable depth buffer access to prevent reshade from being seen as a cheating device. Reshade is used to render the graphical enhancements, and this specific reshade has been modified to allow depth buffer access at all times.

We use Hook64 to increase the draw distance and remove some excess fog.

ESO Graphics Extender is a combination of multiple tools and shaders.
